This is a modular and customizable clicker/idle game template built in Unity. It includes systems for manual clicking, automated score generation, entity management, upgrades, and persistent data saving. It's designed to be easily extended or re-themed for various clicker game projects.
Features
Manual Click System – Players gain score by clicking the screen.
Auto Click / Idle Income – Entities generate score passively over time.
Entity Management – Entities are customizable (income per click/sec, upgrade cost, etc.), stored as ScriptableObjects.
Upgrade System – Upgrade buttons allow players to increase production power.
Audio Integration – Includes click and background sounds managed via a GameSettings asset.
UI Integration – Entities are dynamically spawned and displayed in the UI.
Save/Load System – Player progress is automatically saved to disk, including score, upgrades, and entity levels.
Editor Tools – A custom Unity Editor window helps manage and spawn entities directly from the editor.
Customization:
Add new entities using the EntityData ScriptableObject.
Control game settings (text, sounds) via GameSettings.
Extend UI, sounds, or mechanics easily using modular components.
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