Pixel Shooter 3D – Jam Template + Editor is a complete game development template designed for creating and customizing pixel-style 3D shooter games, inspired by the structure and gameplay of popular hyper-casual shooters.
It includes a full gameplay loop, destructible block systems, player and power-up mechanics, and a fully featured in-game level editor with JSON import and export support. All systems are modular, data-driven, and easy to extend, making this template ideal for game jams, prototypes, and production-ready casual or hyper-casual games.
Try First
Browser Demo – Play in browser
Android Demo (APK) – Download APK
Browser Level Editor Tool – Open editor
Our Advantages
Developer-oriented architecture
Clear documentation and setup workflow
Built-in level editor and editor utilities
Easy visual, color, and gameplay customization
Clean, modular, and extendable Unity codebase
Template Includes
Pixel Shooter Gameplay
Pixel-style 3D shooter mechanics
Destructible block system with visual feedback
Player deck and ammo-based progression
Shooting, homing bullets, and conveyor-belt movement
Multiple player states and power-up modes
Level Editor & Data System
Built-in in-game level editor scene
Grid-based block placement and removal
Player deck and color configuration per level
JSON level export and import system
ScriptableObject-based level data support
Power-ups & Player Systems
Modular player (Pig) controller with state machine
Super Player / Super Pig power-up mode
Tray and hand-picker gameplay modes
Extendable power-up architecture
Color & Visual Tools
Advanced block colorizer system
Image-based color extraction
Automatic color clustering using K-Means algorithm
Easy replacement of materials, models, and effects
Developer & Debug Tools
Debug helpers for testing gameplay
Modular GameManager architecture
Clean namespace isolation (PixelShooter3D)
Customization Friendly
Easily replace visuals, UI, and animations
ScriptableObject-driven configuration
No hardcoded gameplay rules
Designed as a foundation, not a locked system
Supported Platforms
iOS
Android
WebGL
Desktop
Documentation
Includes step-by-step guides for:
Setting up the game and editor scenes
Creating and editing levels
Exporting and importing JSON level files
Customizing player behavior and power-ups
Extending the template for your own shooter game
Features
Selling And Exchanging Codes
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