An EditorWindow that builds full runner levels based on your settings: start position, repeated road segments, endline, a configurable spawn window with profile save/load, and a lot more
A modular health and damage system with support for layer/tag filtering, health bars, damage/heal popups, effect triggers, and event hooks (On Heal, On Take Damage, On Defeat).
The ultimate solution for object generation. Use it to spawn enemies, set GameObject positions on Awake, generate points, create patterns, and much more. Includes a powerful debug system to visualize spawn areas and points.
A configurable gate system with input/output logic (math/custom), automatic text labeling (positive, negative, or empty), animations, and a customizable output hook.
A touch-friendly straight-road movement system with smooth control, rotation direction support, camera follow, and road-bound constraints.
🔹 MOST Gradient (Shader)
A two-color gradient shader (including transparency), easy to configure and perfect for world-space effects and stylized visuals.
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