Callstacks, including function names and line numbers where possible
System metadata including device GUID, OS version, memory usage, process age
Custom metadata including app version, scene info, device drivers
Breadcrumbs, screenshots, log or config files, other attachments
Android NDK Crashes; iOS Native Crashes, Windows Native Crashes
Client-side features
Deduplication options and custom client side fingerprinting
Client side filters and sampling controls
Offline crash capture/storage for future collection
Customizable event handlers and base classes
Performance statistics collection option for timing observability
Unity IDE integration to configure Backtrace behaviors in your game.
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