Works well not only for standard Graphic components (Image, RawImage, Text, etc.) but also for TextMeshPro and TextMeshProUGUI.
Support multiple fonts.
There is no useless allocation.
Good performance.
You can implement MeshEffect with VertexHelper or Mesh.
Easily make your mesh effect support TextMeshPro. See detail
If your project does not use TMPro, add “NOT_USE_TMPRO” symbol. Or uncomment the first line of BaseMeshEffect.cs.
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