Utility classes for headache-free raycasting configuration in Unity
Features
Wraps all cast/overlap logic into separate class
Multiple inheritance levels allows to write logic that is independent of sensor type (Cast or Overlap) and its shape (Ray, Sphere, Capsule, Box)
Designed for embedding into existing logic
Correctly applies all transforms, like collider with similar shape
Highly detailed gizmo, so you can see how sensor acts
Automatic method selection based on sensor settings
Uses NonAlloc methods with reusable arrays for Multi-Object casts
Since this is simple behavior, you can animate its values like any other object
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