CINERIS VEIL Native Android FPS & Roguelite Template
Native Kotlin Android FPS template with full source code and roguelite systems
Item Description
CINERIS VEIL is a complete native Android FPS and roguelite game template built with Kotlin and Android Studio. This package includes the full editable source code, a playable Android APK, original game systems, procedural/original visual and audio assets, documentation, and tools for rebranding the project into your own game. Unlike many mobile FPS templates, CINERIS VEIL does not require Unity, Godot, Unreal Engine, or any paid game engine.
It is designed as a native Android project that can be opened directly in Android Studio. Gameplay Concept CINERIS VEIL takes place inside a dark post-solar cathedral where Lumen acts as health, ammunition and visibility at the same time. Every shot consumes Lumen. Enemies drain Lumen when they attack. Defeated enemies can drop embers that restore light, forcing the player to constantly decide whether to attack or conserve resources.
The included sample game demonstrates how the framework can be used to create a complete mobile FPS with progression, enemy AI, boss encounters and roguelite mechanics. Included Game Modes Story Mode Progressive wave-based campaign Multiple cathedral areas Increasing enemy combinations Final multi-phase boss encounter Win and defeat conditions Run statistics and scoring Echoes Roguelite Mode Randomized runs Multiple cathedral sectors Relic choices Weapon unlocks Increasing difficulty Persistent local progression Designed for Mobile The project includes real mobile FPS controls: Left virtual movement joystick Full right-side screen camera look Hold-to-fire controls Optional gyroscope aiming Adjustable sensitivity Y-axis inversion Look acceleration Deadzone configuration Optional auto-sprint Large touch-friendly ability buttons Easy to Customize Important gameplay values are centralized so developers can quickly modify: Weapons Enemy statistics Wave composition Lumen economy Movement speed Dash behavior Visibility Difficulty Relics Boss behavior Visual brightness Enemy highlighting A dedicated development arena is also included for quickly testing enemies, controls and visual changes.
What You Receive Complete Android Studio project Kotlin source code Playable Android APK Game assets Audio assets Spanish and English localization Documentation Rebranding utility Configuration files Marketplace/store artwork Commercial-use license Technology Native Android Kotlin Android Studio Landscape mobile gameplay Android 8.0+ support No Unity dependency No Godot dependency No advertising SDK No external server required Important: SellAnyCode currently does not provide a .kt option in its file-type selector.
The main source-code language included in this product is Kotlin (.kt). CINERIS VEIL is suitable for indie developers, students and studios looking for a customizable native Android FPS foundation without having to build every gameplay system from scratch.
Features
FULL SOURCE CODE
Complete editable Kotlin source code
Native Android Studio project
Clean project structure
Rebranding script included
Commercial-use license
MOBILE FPS SYSTEM
First-person movement
Touch joystick
Full-screen touch camera control
Hold-to-fire shooting
Gyroscope aiming
Adjustable sensitivity
Look acceleration
Deadzone controls
Invert Y option
Auto-sprint option
UNIQUE LUMEN MECHANIC
Lumen works as health
Lumen works as ammunition
Lumen controls visibility
Shooting consumes light
Enemy attacks drain light
Collectible embers restore Lumen
Low-Lumen visual and audio feedback
WEAPONS & ABILITIES
Rifle-Lantern
Needle precision weapon
Short-range Fanal
Charged Rosette weapon
Continuous Canticle beam
Ghost Step dash ability
Flash ability
Cooldown system
ENEMY AI
Tracker enemy
Charger enemy
Spitter enemy
Light-draining Nullifier
Echo ranged enemy
Multi-phase Hollow Choir boss
Enemy navigation
Attack telegraphs
Tactical priority enemies
ROGUELITE SYSTEM
Echoes game mode
Randomized runs
Multiple sectors
12 gameplay-changing relics
Weapon unlocks
Persistent progression
Local high scores
STORY MODE
Progressive campaign
Multiple waves
Unlocking areas
Boss encounter
Victory screen
Death screen
Run statistics
Combo and scoring system
USER INTERFACE
Main menu
Story mode
Roguelite mode
Local leaderboard
Settings
Credits
Privacy screen
Pause system
Victory and defeat screens
Mobile HUD
SETTINGS & ACCESSIBILITY
Spanish / English language
Graphics quality levels
Audio volume
Vibration
Gyroscope
HUD size
Alternative visibility palette
Enemy highlighting
Scene brightness adjustment
DEVELOPER TOOLS
Development testing arena
Centralized gameplay configuration
Enemy catalog
Weapon catalog
Wave catalog
Relic catalog
Integration hooks
Automated rebranding utility
DOCUMENTATION
Installation guide
Android Studio setup
Rebranding guide
How to create enemies
How to create weapons
How to create relics
How to create waves
Architecture documentation
Visual readability guide
Release checklist
NO EXTRA ENGINE REQUIRED
No Unity
No Godot
No Unreal Engine
No paid game assets required
No advertising SDK
No online account system
No external backend required
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Information
| Category | App Templates / Android |
| First Release | 19 August 2026 |
| Platforms | Android 8.0, Android 9.0, Android 10.0 |
| Files included | .apk, .xml |
| File Size | 45 MB |
| Frameworks | Android |










